Problem statement

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Designing a Mood-First Food Discovery Experience

Every day, millions of people ask themselves the same question:

"What should I eat today?"

Despite having instant access to food delivery platforms, recipe websites, nutrition apps, and social media inspiration, deciding what to eat remains surprisingly difficult.

The challenge isn't a lack of options—it's the overwhelming number of them. People spend valuable time scrolling through menus, comparing restaurants, evaluating recipes, and balancing cravings against health goals. More often than not, they end up choosing the same familiar meal or making impulsive decisions they later regret.

What if food discovery started with how people feel instead of what they want to eat?

This project explores a simple idea:

The

Challenge

Product Designer

2 Weeks

Concept Project

Mobile Application

UX Research, Product Strategy, Information Architecture, User Flows, Wireframing & Product Thinking

Modern food platforms have successfully solved food accessibility.

What they haven't solved is food decision-making.

Whether users are browsing food delivery apps, recipe platforms, or health-focused meal planners, they are often expected to know exactly what they want before beginning their search.

Understanding Food Decision Behavior

Instead, they start with feelings.

"I need comfort food."

"I want something healthy but satisfying."

"I'm craving something spicy."

"I need something quick after work."

"I want to treat myself today."


The emotional intent exists long before the meal itself.

In reality, most users don't think that way.

They don't start with:

'A specific recipe'

'A restaurant'

'A calorie count'

'An ingredient list'

Key Findings

People Decide Emotionally Before They Decide Logically

More Options Do Not Always Create Better Experiences

Existing Platforms Optimize Ordering, Not Deciding

Health Goals Often Conflict With Cravings

Competitive Analysis

Strengths:

  • Convenience

  • Accessibility

  • Fast ordering

Limitations:

  • Overwhelming choices

  • Generic recommendations

Food Delivery Apps

Recipe Platforms

Strengths:

  • Variety

  • Creativity

Limitations:

  • Requires planning

  • Time-intensive

Meal Planners

Strengths:

  • Structured planning

Limitations:

  • Lack flexibility

  • Require commitment

Nutrition Apps

Strengths:

  • Health tracking

  • Goal management

Limitations:

  • Emotionally disconnected

  • Often feel restrictive

Opportunity Identified

A clear gap existed between:


How users feel

and

How food platforms expect users to search.


No existing solution was using emotional intent as the primary discovery mechanism.

How might we help users discover meals based on emotions, cravings, and personal context while encouraging healthier food choices?

Create a food companion that understands how users feel before helping them decide what to eat.

Product Vision

Instead of asking:


"What do you want to eat?"

Bitewize asks:

"How are you feeling today?"


Users begin their journey by selecting a mood, craving, or emotional state.


The platform then combines that emotional input with contextual preferences

to generate highly relevant meal recommendations.

One insight consistently appeared throughout research:

People don't crave food…

They crave feelings.

Users weren't searching for pizza or salads; they were searching for comfort and balance,

and this insight became the foundation of Bitewize.

Defining the Experience

The Solution

User Personas

Design Principles

Healthy Without Judgment

Reduce Choice Anxiety

Feel First

Personal Over Generic

Outcome

Reflection

Rather than overwhelming users with endless options, the platform helps them translate feelings, cravings, and context into meaningful food choices.

By reducing decision fatigue and encouraging healthier alternatives, Bitewize creates a more intuitive and human-centered approach to food discovery.

Bitewize reimagines food discovery by shifting the focus from meals to emotions.

This project challenged a common assumption in food-tech:

That people know what they want to eat.

The research suggested otherwise.

Most people don't begin with a meal in mind.

They begin with a feeling.

Designing around emotions instead of actions uncovered an opportunity to rethink how food decisions are made and highlighted the value of creating products that align with human behavior rather than forcing users into predefined systems.

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✨ Hey there!

Every great experience deserves the right canvas.

This page is currently enjoying a little makeover for your screen size while I carefully adapt it to ensure every detail, interaction, and bit of storytelling shines exactly as intended.

While I sprinkle a little responsive-design magic behind the scenes, feel free to explore the rest of my portfolio. If you're curious to experience this page in its full glory, the desktop version has all the bells, whistles, and creative details waiting for you.

Thanks for stopping by! 🌼

✨ Hey there!

Every great experience deserves the right canvas.

This page is currently enjoying a little makeover for your screen size while I carefully adapt it to ensure every detail, interaction, and bit of storytelling shines exactly as intended.

While I sprinkle a little responsive-design magic behind the scenes, feel free to explore the rest of my portfolio. If you're curious to experience this page in its full glory, the desktop version has all the bells, whistles, and creative details waiting for you.

Thanks for stopping by! 🌼

To better understand how people make food decisions, I analyzed existing food platforms, consumer behavior patterns, online discussions, and user frustrations around meal discovery.

The goal was to understand not just what people eat, but how they decide.

User flows

As is-

User flow

To be-

User flow

Information architecture

The page is still in edits to become visually apealing!
Rest... Find yourself submurged in the research side of the product case study

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